Vikings: Wolves of Midgard Review

Vikings: Wolves of Midgard Review Darryl Linington
Lasting Appeal
User Rating: 5.6 (1 votes)

Legend has it that when winter descends the Jotan will take revenge on the gods of Asgard and herald the start of Ragnarok – the war to end all things.

Fear the wolves. They are cold, they are hungry – and they will stop at nothing to survive…

Developed by Games Farm and published by Kalypso Media for PC, Mac, Linux, PS4, and Xbox One. Vikings: Wolves of Midgard is a top-down action, role-playing hack and slash game that will throw you back into the epic mythology and history of the Vikings. Battle wolves and massive Jotan as the fate of the world is in your hands. As Clan Chief of the Ulfung – the Wolf Clan – you are the only one to save Midgard from the legendary Ragnarok, the icy end of days. Will you save your clan in their darkest hour?

Vikings: Wolves of Midgard follows the story of your fierce Viking Warrior, or if you prefer, your Merciless Shieldmaiden who returns from the winter hunt to find their village in ruins and under attack from the Jotun. The old chieftain lays dead after the conflict and only a few survivors remain, these events throw you into the deep end to leading your clan to rebuild your home all while fighting the forces of evil that would doom the nine realms into oblivion. No pressure!

After a fairly straightforward character creation system, my first thought when starting up the game was OMG! It’s Diablo but with Vikings! This quickly faded away when this game surprised me with well thought out systems like exposure and the Tribute to the Gods levelling system. Exposure has a separate bar that builds up when you are exposed to the freezing cold of the mountain snow or wind. You are forced to run from campfire to campfire to avoid freezing to death all while fighting hoards enemies. I have to admit that I purposefully strayed away from the fires just to hear my Shieldmaiden comically complain about the cold.

The Tribute to the Gods levelling system simply works with you collecting the blood of your enemies and offering it as Tribute to the Gods in exchange for Gifts. Certain Gods excel in certain fields and provide you with active and passive bonuses from their gift trees as follows:

  • Thor: Thor’s play style centres on Rage and Damage. His favoured weapons are two-handed axes, hammers and swords.
  • Odin: Odin favours the use of active Gifts and runesmithing. His favoured weapon is the Staff.
  • Tyr: Tyr’s gifts promote melee combat, with bonuses to Hit Points and the use of heavy armor and shields. His favoured weapons are one-handed axes, hammers and swords
  • Loki: Loki’s play style centres on “dirty tricks”, speed and poison. His favoured battle style is dual-wielding.
  • Skathi: Skathi’s gifts are focused on ranged attacks, exposure protection and ice damage.

While spending blood to level up, as well as purchase Gifts, you have the opportunity to equip any weapon you like in the game. Additionally, you can switch between two weapon sets at any time at a push of a button as well as receive the particular God’s Gift depending on your weapon choice. This allows the player to mix things up a fair amount and gives the player a range of skills to use at their disposal.

The crafting system within Vikings: Wolves of Midgard is fairly straightforward and easy to understand with different crafting options opening up after certain missions are complete. The missions in the game are pretty repetitive with you completing certain side missions before entering a “boss fight” arena where after the mission ends and you can choose your rewards. Rewards range from quick boosts to crafting materials to consistent smaller amounts after each mission. Some missions unlock new vendors or resources for your clan to assist with the main goal of ending Ragnarok. Will the Gods favour you and help you rebuild your tribe? Or will you die a most horrible death? Find out in Vikings: Wolves of Midgard.

While this is a great game that I really enjoyed playing, it lacks the punch it’s Diablo-esque appearance promised. The storyline is linear and doesn’t facilitate any branching stories that would make me replay the game for a second time once complete. The fights are fun and brutal with critical hits initiating slow-mo take downs, and pieces of wolf/Jotun flying all over the screen, which makes you feel like the most powerful being in Midgard. However I feel more could have been done to really make the game interesting to play after putting in a few hours.

Hopefully more content will be released with future DLC to take this game to all new heights, more skills to create your own builds instead of just a set of skills per weapon would already bring some change into the game. But it is by no means a bad game, apart from its poor storyline, and I will still be playing it when I get into the mood for some blood raged hack and slash.

Vikings: Wolves of Midgard was reviewed by Ruan Du Toit on the PlayStation 4.

Edited By: Darryl Linington
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Follow @DarrylLinington on Twitter

Editor of Tech IT Out. Former radio host of Former Editor of IT News Africa and ITF Gaming. All round techie, gamer and entrepreneur. For Editorial Enquiries Contact: or via +27788021400.