For Honor Review

For Honor Review Darryl Linington
Lasting Appeal
User Rating: 0 (0 votes)

Developed and published by Ubisoft, For Honor is one of the latest titles to grace the PlayStation 4, Xbox One, and PC. Essentially, For Honor is a hack and slash title; however, it differentiates itself from the genre by implementing a highly unique guarding system as well as a brutal, yet well-thought-out melee combat system. This unique guarding and attacking system makes this title one that is a must play for anyone who is looking to experience a title that is truly unique and challenging.

The main campaign is set within a fictional medieval setting. This is where the player will have the opportunity to play through the various storylines of characters from three different factions, namely: The Legion, The Chosen, and The Warborn. The three factions represent Knights, Samurai, and Vikings, respectively. Essentially, each faction has four classes, which include the well-balanced Vanguard class; the fast and stealthy Assassin class; the Heavy Hero class; and finally the Hybrid Hero class.

Each class has its own perks; however, each class also has its own Achilles heel. While the Assassin class may be faster and more agile than other classes, it is a class that has a timed guarding system and is highly prone to damage if the player cannot come to grips with the class. I avoided the Assassin class and mainly stuck to the Vanguard class due to the fact that, while it felt like a heavy hitting class, it was quick, powerful, and responsive. Although the game does let you choose your class, there are times where you will be placed in the role of an Assassin or a Heavy Hero. This helps mix things up a bit, which adds to the overall experience that this title has to offer.

As explained above, one of For Honor’s biggest draw cards is its guarding and combat mechanics. Players will use the right analogue stick to control their guard position, which will need to be matched to the enemies striking position to effectively guard against his/her attacks. Enemies switch their attacking position frequently, which means that the player will always need to be on their toes in order to survive a fight.

The same goes with the player striking the enemy… If the player’s guard position is in the same as the enemies striking position the enemy will deflect the strike… This is what I personally liked about For Honor’s combat system, as you would keep having to change position to strike an enemy or defend against an attack. To add to the mechanics, the player also has the ability to deal devastating combos to enemies. Furthermore, the player also has the ability to dodge as well as parry incoming attacks. Granted, you could switch the difficulty level to easy, and just hack and slash your way through enemies, but where is the fun in that?

Overall, when it comes to For Honor’s guarding and combat system, it is by far one of the best I have had the opportunity to experience. Not only is it well implemented and well designed, but it is also fairly easy to get the hang of… well once you have mastered the in-game tutorials. While tutorial sections popped up mid-game and felt slightly jarring they were very helpful. While these sections are few and far in between, the game does have dedicated training modes where you can master all three factions. This is a great addition to the game and the developers should be applauded for implementing such a well-designed training mode.

Moving away from For Honor’s complex, yet brilliant combat and guarding mechanics, I have to say that For Honor is a visually stunning title. The environments and set-pieces that you play through have been designed with detail in mind, and are by far visually breathtaking. To add to the praise, the character models have been designed in such a way that you can sit back and admire them, as well as their armour, for hours. Overall, when it comes to visuals, For Honor looks absolutely stunning. The world you are placed in looks and feels authentic thanks to the finer details included in the game. Watching faction flags wave in the virtual wind is quite something in itself… so much so that the developers even went as far as to add the same effect to the trees surrounding the area. It’s the finer details like this that make for Honor a visual masterpiece.

When it comes to sound, I found the musical score of this title to be rather appealing… a little more appealing than the voice acting. Granted, the voice acting is not entirely too bad, but there are some moments where I found it to be a little below par. Apart from this, hearing swords and axes brutally collide was definitely a highlight when it came to sound effects,

Apart from the single-player campaign, which features a fantastic storyline… For Honor does have a plethora of multiplayer features that add to the lasting appeal of this title. The multiplayer modes featured are similar to the single-player campaign and include perks, AI minions, and the Art of Battle system. Players are also able to customise their characters as well as the appearance of Armour. This is another great feature, which really adds to the overall experience.

When taking a closer look at the multiplayer modes I found that there are fives modes, which include:

  • Duel: Duel is essentially a one-versus-one multiplayer mode in which a player must successfully kill his/her opponent in order to win.
  • Skirmish: Skirmish is a four-versus-four multiplayer mode in which players gain points while killing enemies. When one team earns enough points, they must eliminate the players from the other team and win the match
  • Elimination: A team of players must eliminate the entire team of opponent players in this four-versus-four multiplayer mode. The team that still has remaining warriors will automatically win the match.
  • Dominion: Dominion is a four-versus-four multiplayer mode in which players must capture and hold multiple zones in a battlefield. Points are earned through occupying combat zones.[8] When one team earns enough points, they must eliminate the players from the other team and win the match.[8]
  • Brawl: In this two-versus-two multiplayer mode, a team must eliminate the entire opponent team completely in order to win.

For Honor’s multiplayer modes are pretty fun… once you get the hang of things. While I did struggle to matchmake fairly often, the games I did play were pretty stable. Another thing that I liked about For Honor’s multiplayer is the fact that there is a faction war going on all the time. These faction wars award War Assets to the faction depending on player performance. Essentially, War Assets are deployed in the Faction War and are used to defend or conquer various areas. If a Faction deploys the most War Assets they are declared the winner.

Faction Wars also get changed up quite a bit as seasons last for around 10 weeks (5 Rounds) and rounds last 2 weeks. Additionally, territories receive an update every 6 hours. This keeps the player in the loop of how the Faction War is progressing and how they can contribute toward their chosen faction. One thing that I really like about this is the fact that, according to the developer, a season’s outcome has an effect on the story of the next season. This adds in quite a fair amount of lasting appeal to the overall game.

For Honor is a great title. Not only does it feature a fantastic guarding and attacking system, but it also features some of the best visuals I have come across in a game. While For Honor is not an easy title to get the hang of… the game does certainly try to assist the player with its many tutorials in order to make learning the ropes easier.

Overall, For Honor is well worth a purchase; however, just be warned, For Honor requires a constant online connection in order to play it… regardless of whether you are playing the single-player campaign or the multiplayer.

For Honor was reviewed by Darryl Linington
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