Call of Duty: Infinite Warfare Review

call of duty infinite warfare review
Call of Duty: Infinite Warfare Review Darryl Linington
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Developed by Infinity Ward and published by Activision, Call of Duty: Infinite Warfare is the latest title in the Call of Duty series to release on the PlayStation 4, Xbox One, and PC. This time around, the campaign takes players on a trip to space where they take control of Nick Reyes, a United Nations Space Alliance (UNSA) Navy pilot.

Before taking control of Reyes, the player takes control of a UNSA special forces team, which is sent to a secret weapons research facility on Europa to investigate a SDF – the bad guys – attack and recover a prototype weapon. Unfortunately, the team is wiped out before they complete their mission. Reyes sees the termination of the squad as an act of war and proceeds to advise Admiral Raines to mount a counterattack against SDF Admiral, Salen Kotch. After a rather scenic trip through space, as well as some spoiler content I would rather not mention, Reyes is promoted to Captain of the UNSA Retribution.

To avoid spoiler content, I will end off the synopsis there. When it comes to storyline…. Call of Duty: Infinite Warfare has a great, well-written one – which is accompanied by a solid voice cast. There were times where things felt sluggish; however, the campaign on offer here offers up an immense amount of action. If you are not on foot taking on the enemy, you are up in space taking on the enemy in zero-gravity or, alternatively, participating in intense dogfights in space. It’s quite an exciting experience, which I would personally recommend to any Call of Duty fan.

While previous campaigns were fairly short in the Call of Duty series, Infinite Warfare offers up 6-7 hours worth of gameplay. Granted, a 10-hour campaign would have been ideal, but 5-7 hours is pretty standard in this genre. One thing I can say is that the quality of campaign on offer here is a lot higher than past Call of Duty titles. This was great to see, as it looks as though the series is focusing a bit more on the single-player experience rather than putting in all the effort in the multiplayer.

Apart from the campaign, Call of Duty: Infinite Warfare also includes the popular Zombies Mode. This time around Zombies has its own 80s themed storyline, which is set in a space-themed amusement park filled with flesh eating zombies. The add to the experience, players will have the opportunity to play as one of the 4 charming characters on offer. A few new gameplay mechanics have been included that will allow players to share points, gain perks, collect power-ups, and more importantly… kill zombies. Overall, as always, Zombies is fun to play, especially when playing it cooperatively.

With storyline and Zombies out the way, its time to take a look at the meat of Call of Duty: Infinite Warfare, which is its multiplayer modes. This time around, Call of Duty: Infinite Warfare offers up a similar multiplayer experience that we have received in the past. It sticks to the pick-10 approach, which is a great addition, and offers up a great set of maps and weapons. Apart from this, players will also have the opportunity to select their own Rig. There are 6 Rigs that players can choose from for Call of Duty: Infinite Warfare’s multiplayer. Each Rig has 3 Payloads and Traits, which need to be selected before combat. The different Rigs that can be chosen include the Warfighter, FTL, Merc, Phantom, Synaptic, and Stryker.

If you are just getting into the multiplayer, I suggest going with the Warfighter Rig. It is essentially the most accessible of Rigs and has been designed for assault and offence. Additionally, it moves fairly quickly across the battlefield. To test out each Rig, as well as play competitively, Call of Duty: Infinite Warfare comes with a great set of multiplayer maps, which include:

A research facility set atop the icy surface of Jupiter’s moon Europa. Ample opportunities for vertical combat and rapid encounters around sleek modular elements highlight this frozen battleground.

A dynamic range of combat areas are set both in and around a futuristic spaceport on the moon in this reimagining of the classic Modern Warfare map “Terminal.”

Frontier is a small section of an immense space station that is in orbit around the planet Neptune. The action is funneled down a long, central corridor, with side-paths offering an element of strategy and a claustrophobic lower lane for players craving chaos.

This look back at a 1950s “main street USA” locale sits on a giant, rotating, torus-shaped space station. A large circular lane rings the perimeter, while a large centre square with multiple avenues of approach and two opposing windows offers a wide range of engagement opportunities.

In addition to a great set of maps, there is also a plethora of multiplayer modes – which will keep players coming back for more.

Call of Duty: Infinite Warfare is a great title… not only does it offer up a strong campaign, it also offers up a great multiplayer experience that will keep any Call of Duty player busy until the next title in the series is released. In addition to this, Zombies will also keep players entertained for quite some time.

Overall, Call of Duty: Infinite Warfare is worth a purchase, especially for fans of the series; however, I feel that the gameplay needs to be improved and multiplayer needs to start evolving as each year each game feels very similar. In addition to Infinite Warfare, Call of Duty: Modern Warfare has also been remastered, which is also a treat for those looking for a bit of Call of Duty nostalgia.

Call of Duty: Infinite Warfare was reviewed by Darryl Linington

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