WRC 6 Review

WRC 6 Review Zubayr Bhyat
Gameplay
Graphics
Sound
Replayability
7
A definite improvement.
User Rating: 5.5 (1 votes)

I’m going to avoid the inevitable comparison with another rally racing title. It’s only fair since WRC 6 is an attempt by Kylotonn Games to differentiate itself. Differentiate itself it does, much to WRC 6’s advantage. It’s not without issues, though.

Let’s talk about physics. Where previous hardcore rally racers went the merciless route, WRC 6 makes life easier. Little things like surface undulation, grip loss and weight transfer don’t impact the player as much. That should give you an idea of where things lie with WRC 6. It serves as an introduction to off-road driving, a gateway to tougher territories.

Make no mistake, each course has its pitfalls. If you fall and are unable to recover your car your race is essentially over. Car handling at the limit is not as intuitive as one would like it to be, especially with this title being aimed at racing fans. While room for error is quite high, holding a slide always seems to result in a crash at the most critical times. Additionally, cornering speed feels rather unrealistic… especially while racing through some of the more demanding tracks. Blasting through bends at 120 kilometers per hour isn’t uncommon. While fun, this seems to take away from the fright factor that dirt driving should provide; however, this problem extends itself into various road surfaces. Snow should be treacherous at best. This isn’t the case. Instead of slipping and sliding all over the place, I felt more in control of my vehicle than one should, a stark contrast to what I expected. The same applies to loose gravel. Where drifting should’ve been the order of the day, every car wanted to straighten up when I had my foot on the gas.

wrc 6 review

When taking a closer look at damage, it almost feels more cosmetic than performance-impacting. Cracked windscreens and bent bonnets happen more often than flat tyres. Of course, shifting down too quick will damage your engine and gearbox… while driving over too many bumps will break your suspension, which will ultimately affect handling.

Let’s move onto visuals. WRC 6 is a better looking game than its predecessors; however it does tend to suffer from screen tearing and texture pop-in, though. Each country’s atmosphere is well captured. Lush Portugal and dusty Australia are examples of great visual design. The cars are well rendered and received the most focus. Driver animations are a great sight. Steering animation speed is just fast enough to track in the cockpit view, since Excessive virtual wheel speed makes for a nervous experience. Little details like water droplets hanging onto your car in the rain are a subtle detail that really adds to the eye candy.

There are technical issues I need to raise however. WRC 6 has major frame rate problems as well as optimisation problems. My PS4’s fans worked overtime when running WRC 6, which surprised me as Project CARS, a game with better visuals than WRC 6, never did this.

WRC 6 has solid audio design; however, I’d just ask for a less robotic co-driver. Now let’s get to the game itself. WRC 6, being a licensed game, has all three classes featured in the WRC itself. WRC Junior, WRC 2 and WRC are all present. While this is great, much of rally racing’s greatest cars are not present. Classics like the old Lancia and Subaru models are missing. This was a lost opportunity in my view.

To add to the overall experience, there’s a career mode, quick race and online challenge mode. Career mode is about as standard as career modes go. Before completing stages, you can perform a shakedown to get used to the various driving surfaces. Once started, you pursue the fastest possible times and attempt to win podium positions. Crashes and mistakes cost time and peak performance become your priority. The challenge modes offer some variety in the mix.These include racing without a co-driver, having your handbrake disabled or even having traction control turned off. The issue above where I stated that there were only three classes of vehicles can be a replay value breaker. While there are marked differences between WRC Junior, WRC 2 and WRC cars – I kept wishing for a RWD BMW or Lancia Stratos. It’s this loss of flexibility that resulted in a fair amount of disappointment.

wrc 6 review

Conclusion: 
What stood out for me in WRC 6 was the promise of the series; however, I felt as if car handling physics could’ve been deeper. Overall, WRC 6 is a huge improvement over previous titles in the series. Small incremental improvements do make for great rallying, though smaller annoyances tend to get in the way of having fun. The only remaining question is who would want to buy WRC 6? I’d say it’s for the rally fan who wants to have fun, but not work too hard for it.

With this review done and dusted, the gauntlet is out for Kylotonn games to produce an even better title next time, with greater variety of cars and deeper physics.

WRC 5 was reviewed by Zubayr Bhyat

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Follow @ZubayrBhyat on Twitter

Writer for Tech IT Out & Geeknode. Former writer at MWEB GameZone. Complete tech geek and From Software fanatic. Sunbro to the death.